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1. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Isn't the biomass timer still 10 hours? that's a bit long to wait for an expendable pilot. Or are you speaking of expendable accounts? Bounties are a complete joke, especially if all toons after deletion get the same amount of bounty. one last ...
- by Madd Adda - at 2017.02.25 05:20:27
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2. Improvements for Jump Fatigue - in Player Features and Ideas Discussion [original thread]
by improvements, do you mean nerf jump fatigue? sounds like i'm posting in a "working as intended" thread.
- by Madd Adda - at 2016.09.05 20:56:25
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3. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
okay. this is a lot to go over but. 2.5 mill SP would have to apply to all players, including ganking alts 1 milk isk isn't a lot so why bother? Providing new players with increased skill time isn't fair to older players Missions: High sec missi...
- by Madd Adda - at 2016.07.20 20:50:57
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4. How to Save EvE: Add Voice Acting! - in Player Features and Ideas Discussion [original thread]
Vash Bloodstone wrote: Remember, my post here is really more geared towards CCP itself and maybe give them an idea or two. Now, I know my idea is very general and generic, but hey, what can I do? What post on F&I isn't geared towards CC...
- by Madd Adda - at 2016.07.20 07:24:11
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5. How to Save EvE: Add Voice Acting! - in Player Features and Ideas Discussion [original thread]
Vash Bloodstone wrote: Danika Princip wrote: Yes, what this MASSIVLEY MULTIPLAYER game needs is a solo campaign. That's going to teach people all sorts about how to play a MASSIVLEY MULTIPLAYER online game, in which literally everything you ...
- by Madd Adda - at 2016.07.20 04:36:08
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6. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
So, place a bounty on someone's head, wait the amount of time to expire, then hunt them down endlessly? Surely this can never be abused.
- by Madd Adda - at 2016.07.02 21:30:39
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7. Data and relic site rework - in Player Features and Ideas Discussion [original thread]
"- Cans are no longer scannable.IE: No more cherry picking." no, cherry picking is what keeps you alive in lower secs. "- More consistent loot(IE: get rid of the empty cans and one carbon drops). " yes. "Loot reduced by ~50%( value wise) for fail...
- by Madd Adda - at 2016.07.02 21:27:06
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8. docking fees - in Player Features and Ideas Discussion [original thread]
i can see the 100 mill dock up fee using alts to scare those into docking now.
- by Madd Adda - at 2016.06.26 07:53:50
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9. mining - in Player Features and Ideas Discussion [original thread]
Carmesin Phoenix wrote: im talking about a dedicate drone miner - not a regular barge or a raped myrmidon. and as far as i know theres nothing of the sort in eve right now you can use a vexor which has mining bonuses to mining drones.
- by Madd Adda - at 2016.06.25 21:47:10
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10. Jump Fatigue Timer -> Jump Fatigue Damage - in Player Features and Ideas Discussion [original thread]
sounds like this is a Working as Intended thread to me.
- by Madd Adda - at 2016.04.30 16:58:16
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11. Damage over Time weapons (DoT's) - in Player Features and Ideas Discussion [original thread]
Weren't mines removed due to the shear number of them bogging down the server? How would DoT work while warping? What would happen is structure was reduced to 0 during warp?
- by Madd Adda - at 2016.04.24 21:43:31
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12. Fast Skillpoint Gains - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Madd Adda wrote: you mean grind for SP? please, no. i agree with you but it seems CCP does not dailies are one thing that don't require a large amount of time to do. This is something different.
- by Madd Adda - at 2016.04.22 21:36:17
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13. Fast Skillpoint Gains - in Player Features and Ideas Discussion [original thread]
you mean grind for SP? please, no.
- by Madd Adda - at 2016.04.22 21:28:49
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14. Idea: Hired help - NPC ships & Hired bounty hunters to track p... - in Player Features and Ideas Discussion [original thread]
the very wealth can just drops a few stacks on some NPCs to hunt down War targets that they dec'd and simply ride along with the NPCs to kill off the targets?
- by Madd Adda - at 2016.04.20 04:27:49
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15. Jump Fatigue Falloff - in Player Features and Ideas Discussion [original thread]
Sounds like I'm posting in a "working as intended" thread.
- by Madd Adda - at 2016.04.18 07:26:12
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16. Decloaking device - in Player Features and Ideas Discussion [original thread]
what hasn't been discussed related to "dealing" with cloak? AFK cloak does nothing to you, it just makes you paranoid
- by Madd Adda - at 2016.04.17 22:19:38
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17. Mission skill points - in Player Features and Ideas Discussion [original thread]
While we're day dreaming, how about looting podded pilots for SP too?
- by Madd Adda - at 2016.04.17 18:33:28
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18. character watchlist - in Player Features and Ideas Discussion [original thread]
if we wanted to keep in touch, we'd invite those that was wanted to channels we make. we know the moment they'd be online, etc if they wanted to nerf watch lists, limit them to 50 pilots, max.
- by Madd Adda - at 2016.03.18 02:26:50
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19. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: Madd Adda wrote: this idea is certainly not new, but it's still something what if the system was changed to where wars can only be dec'd corp to corp, alliance to alliance, coalition to coalition? let's say a lone c...
- by Madd Adda - at 2016.03.10 04:33:14
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20. Wardec balancing - in Player Features and Ideas Discussion [original thread]
this idea is certainly not new, but it's still something what if the system was changed to where wars can only be dec'd corp to corp, alliance to alliance, coalition to coalition? let's say a lone corp is dec'd by GoonWaffe, the rest of goonswarm...
- by Madd Adda - at 2016.03.09 16:44:57
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